New rules

A new subgenre of videogames forces you to be aware of the mental needs of your fellow gamers, with depression, PTSD and other mental conditions affecting a player’s ability to fully participate in MMORG programs.  Some players spend their whole time in therapy or in the hospital recovering from injuries in previous game sessions.  Some players actively participate as mental health professionals, family members and other support group members.

The subgenre has increased game sales tremendously.

New gamers are so heavily involved they can’t distinguish the games from real life.

The games aren’t different than real life, except that real life has now been fully monetised to look like games, every person on Earth having been incorporated and their points/lives/likes/views/clickthroughs providing them enough income they can afford to work in part-time jobs.

Long live the commerce revolution!