More points to [re]ponder

  • Technology disrupts former profit models, closing businesses and increasing unemployment, but provides no equal replacements for jobs/profitability
  • Technology creates high-stimulus, addictive leisure activities that are easily available (cheap, abundant, etc.), making instantly-gratifying tasks like searching the Internet and gaming more appealing than delayed-gratification tasks like studying for high-skill jobs
  • Technology creates demand for high-skill jobs but large workforce not interested/motivated for high-skill job training
  • Local skill gap in job requirements for businesses seeking expansion, as well as national governmental barriers to entry/competition for eligible, highly-skilled, internationally-mobile workforce, contributes to regional high unemployment

When do local people, en masse, say “no more!” to higher education and highly-technical skill sets, creating viable subcultures that revert back to lower skill needs?  How do they remain competitive enough to be profitable and stay in business as owners/employees?

Does a technology-based socioeconomic system, in general, have a fixed lifespan like a classic technology lifecycle?

Yes, these are repetitive thoughts but ones I want to grasp onto for myself and understand their implications for the future in this parallel universe of a blog.

Either we admit that our model of nations is out-of-sync and possibly obsolete or we open up the floodgates and let subcultures compete against each other at full blast, with subcultures, like species and languages, going extinct at a faster rate than before.

If the latter, will your subculture withstand the onslaught?